↑ "This man hacked Super Mario 64 so that 24 people could play it together".↑ "Download it quick! Super Mario 64 Last Impact is a huge, full-length fan game available now".↑ "BONUS: An Interview with Kaze Emanuar - Ultra 64 : Wii Universe (Podcast)".Unknown parameter |url-status= ignored (help) ↑ 1.0 1.1 "A fan made a bunch of brand new levels you can play in 'Super Mario 64 '".List of Kaze's ROM Hacks List of Kaze's Super Mario 64 ROM Hacks as of September 17th, 2021 Giesenberg has been criticized for not crediting members of the hacking scene whose work his own games are based on. By now the page is up again, though many references to Nintendo's intellectual property have been removed. In 2017 Giesenberg's Patreon page was taken down by request of Nintendo for copyright infringement. In 2018 Giesenberg released Portal Mario 64 and Portal 3 64, two hacks adding Valve's Portal mechanic to Super Mario 64. Later that year a Windows only sequel called Net64 2.0 was released. In 2018 the program was ported to macOS and Linux. To avoid copyright infringement the project was renamed into Net64 with the intent of adding similar online functionality to other N64 games. The program received wide media attention and the release trailer gained 1.100.000 views before it was taken down. Players can choose to play as a variety of Characters, not playable in the original game. In September of 2017 Giesenberg released the hack Super Mario 64 Online, a Windows application that adds an online multiplayer mode to the game. Development took over two years and was documented by Giesenberg on his YouTube channel, earning him a significant following. The hack received notable media attention for its advanced gameplay modifcations and overall scale. In 2016 Giesenberg released the Super Mario 64 hack SM64: Last Impact, a total conversion modification that changes story, level geometry, textures and behavior of the original game. His hacks were notable for implementing more custom game logic than was previously possible in the scene. To further modify gameplay Giesenberg began modifying the compiled game code in assembly. He completed his first hack within two weeks. Giesenberg was inspired to create his own hacks based on Super Mario 64 after discovering existing modifications by fellow game hackers in 2012.
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